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Footy board/computer games

Phil


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Footy board/computer games Thursday, 13 January 2005, at 10:56 p.m. US Eastern Time

Does anyone know of any statistically based Footy board or computer games currently available? I know that years ago a company called Valgames sold a game called Footy!, but they are out of business now. Perhaps an Aussie company might be making such a game? Any info would be appreciated. Thanks, Phil

   

Phil

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Down Arrow Phil from VA
Re: Footy board/computer games Monday, 17 January 2005, at 4:46 p.m. US Eastern Time

Hey who is this that posted this message. It wasn't me. Is there another person that's simply posting as "Phil" on this board?

Phil from Winnipeg

> Does anyone know of any statistically based Footy board or computer games currently
> available? I know that years ago a company called Valgames sold a game called
> Footy!, but they are out of business now. Perhaps an Aussie company might be making
> such a game? Any info would be appreciated. Thanks, Phil

   

Phil from VA

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Up Arrow Phil
Re: Footy board/computer games Monday, 17 January 2005, at 6:32 p.m. US Eastern Time

> Hey who is this that posted this message. It wasn't me. Is there another person
> that's simply posting as "Phil" on this board?

> Phil from Winnipeg

Sorry, the other (original) Phil. *S* Consider me Phil from VA from now on.

   

Bob Fray

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Up Arrow Phil «
« Re: Footy board/computer games Sunday, 31 July 2005, at 7:22 a.m. US Eastern Time

Realstat Aussie Rules Football. For $9.95, you get the instructions, team charts for the 1993 & 2004 seasons and "AS PLAYED" schedules and results for each season of Australian Rules Football – AFL League. Game files are Adobe Acrobat pdf files and are zipped down to a single 300k winzip file which can be emailed.
Email delivery is $9.95. If you want it on cdrom, It's $12.95 postpaid. Paypal is preferred – my Paypal ID is rgfray@yahoo.com. Check/MO can be sent to Bob Fray, PO Box 2312, Jenkintown, Pa. 19046.

Here's a description of the game:

Welcome to REALSTATtm Aussie Rules Football. With this game you can quickly replay AFL seasons and get individual player stats for Goals and Behinds. Each team also has a defensive rating that adjusts the opposing teams Goals and Behinds.

To Play: You need three 6-sided dice and two-10-sided dice to play.

Goals count for 6 points each. Behinds count for 1 point each.

Choose two teams to play. For each team, roll three 6-sided dice, add them and check the result in the Team Goals column. Repeat and check the Team Behinds Column.

Next, check the opposing teams Defense rating located in the box under the Team Goals and Team Behinds column. Adjust the teams Goals and Behinds by the amount of the adjustment.

For example, 2004 Port Adelaide is playing 2004 Brisbane. For Port Adelaide, I roll 3 dice totally 13 for Goals – The result is 21. I check Brisbane’s Defense for Goals and the adjustment is -2. Port Adelaide winds up with 19 Goals. Next, I roll again for the Behinds. Dice total is 11, the preliminary result is 14 Behinds. Brisbane’s Defense adjustment is -1. Port Adelaide’s final Behinds total is 13. Their point total is (19 x 6) + (13 x 1) = 127.

Now the dice rolls for Brisbane are 15 for Goals and 7 for Behinds, which yield 19 goals and 12 Behinds. Port Adelaide’s, defensive adjustments are -2 for Goals and +1 for Behinds. Brisbane’s final scoring is 17 Goals, 13 Behinds and (17 x 6) + (13 x 1) = 115 points. Port Adelaide wins the match.

Now, if want individual player scoring stats, get two 10-sided dice (percentile dice). First for Goals, Roll percentile dice for each goal and look at the Goals column. Find the result that is the first number higher than the dice roll. For example, for Brisbane, the first goal’s dice roll is 51. The result of 54 is the first result higher than the dice roll. Therefore, Jonathan Brown scores the first goal. Repeat for each Goal and Behind for each team. Enter the results on the scoresheet, if you want to keep track of statistics.

Each Team set comes with team charts and the actual as played schedule and results. You get 15-16 teams per season and each team typically has 10-15 players rated for scoring Goals and Behinds. Every team has an “Others player” that accounts for the balance of the Goals and Behinds not scored by the Individuals listed with each team.

The initial game set includes the instructions and team sets and “As Played” schedules and results for the 1993 and 2004 seasons-31 total teams. The game is in Adobe Acrobat pdf format on cdrom. files come zipped to save space. Use winzip to unzip.

Bob Fray

   

Brien Martin

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« Re: Footy board/computer games Tuesday, 9 August 2005, at 1:06 p.m. US Eastern Time

FOOTY! is back ... e-mail me off-list for more details at bkmartin26@aol.com

Thanks,
Brien

> Does anyone know of any statistically based Footy board or computer games currently
> available? I know that years ago a company called Valgames sold a game called
> Footy!, but they are out of business now. Perhaps an Aussie company might be making
> such a game? Any info would be appreciated. Thanks, Phil

   

Phil from VA

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Up Arrow Brien Martin

Responses To This Message:
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Re: Footy board/computer games Wednesday, 10 August 2005, at 8:27 p.m. US Eastern Time

> FOOTY! is back ... e-mail me off-list for more details at bkmartin26@aol.com
> Thanks,
> Brien

Thanks to an early sneak preview, courtesy of Brien Martin (of Hot Stove Games), I was able to play a few games of the newly released FOOTY! game. The game was originally sold by Valgames, and in it's new incarnation is being released by Hot Stove Games, under license from Valgames.

I've been looking for an Australian Rules Football game with individual stats and features, and FOOTY! fills the bill. It's a dice and charts game, using team charts with individual player ratings, to determine shots on goal, marks, tackling, and defense. The games flows well, after some initial time to learn the rules and get used to the charts. My first game took about 30 minutes a quarter, but that time was cut down to 20 minutes a quarter by the 3rd game. I made a condensed reference guide for myself that helped speed up play. The game includes an excellent scoresheet that makes tracking the action a cinch. Everything in the game is printable, excluding the dice, of course.

The first game in my test drive was 1993 Hawthorn vs 1993 Melbourne. Hawthorn had a 13-7 record that season, Melbourne 10-10. Hawthorn was at home, which is a considerable advantage. There are optional Variable Power Ratings available, which add variety to the results, but I didn't use them for this game. Hawthorn dominated the entire way in this game, taking a 34-7 lead after the first quarter, 65-21 at halftime, 97-34 after three quarters, with the final score being 124-43. Jason Dunstall was Man of the Match, with 5 goals, 2 behinds, and 7 marks.

My second game involved the same two teams, but with Melbourne at home. This time I used the Variable Power ratings option #2. Again the home team had the upper hand, with Melbourne gaining revenge with a 111-67 victory. They stretched a 7 point halftime lead into an 11 point margin after three quarters, and coasted home, holding Hawthorn goal-less in the final quarter. Man of the Match was Melbourne's Garry Lyon, with 4 goals, and 2 behinds.

In real life, Hawthorn beat Melbourne 93-70 at home, and 106-90 at Melbourne.

Game #3 pitted 1993's AFL best Essendon (13-6-1) at league worst Sydney (1-19). I was interested in seeing how two extreme teams would do against each other. In 1993 Essendon beat Sydney 181-95 at Sydney, and 117-96 at home. This time around it was all Essendon, 151-38. This game, although a route, showed how FOOTY! captures the ebb and flow of an actual Aussie Rules game. Essendon made the most of their numerous scoring chances, while Sydney frustratingly missed goal kick after goal kick. I used the Variable Power Ratings #1 option, which I think I prefer over option #2. By this time I was getting used to the charts, and the game was much smoother. Darren Bewick captured Man of the Match honors for Essendon, kicking 6 goals, plus a behind.

I'd been toying with the idea of creating my own Aussie Rules game, but I can put that to rest now - FOOTY! is what I had envisioned, and then some. My one wish would be a computer version, to eliminate the many dice rolls involved, which would speed up play. I've become spoiled by computer versions of other games, and it was a little daunting to go back to rolling the dice. One drawback is that the players are rated on a team by team basis, making a draft league, or playing teams from one season against another season, impossible. I'd recommend FOOTY! to any Australian Rules fan, hardcore or novice. It's detailed, fun, and easy to play.

Phil from VA

   

Brien Martin

In Response To:
Up Arrow Phil from VA
Re: Footy board/computer games Web Link Wednesday, 10 August 2005, at 9:09 p.m. US Eastern Time

Phil:

Thanks for your review, I appreciate the kind words.

I would like to clear up one item ... you most certainly *can* play teams from different seasons against each other ... the 2000 and 2001 Dons, for example, to see which team was best.

The team charts are based on the season in question, but each team chart is built on their stats, independent of the other clubs. So, you can do cross-season play.

You are correct in that a draft league is impossible ... but, you can draft teams from the twelve seasons (1993 - 2004) that will be available to create an "all-star" league.

Brien

http://www.geocities.com/hotstovegames/index.html

   

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